Active Learning
Group Work: Cooperative Learning (Active Learning Strategy)
Cooperative Learning is a structured form of group work where students work together, but are assessed individually, and their own learning benefits the entire group. This QRG includes an introduction to the elements of Cooperative Learning, considerations and examples for implementing it, and benefits to its use.
Flipped Learning
Flipped learning changes the way students engage by reversing the order of the traditional lecture and assignment components. Instructors provide learning materials ‘outside’ of class time, and then use the class time for hands-on activities. This QRG includes directions for planning, good practices to follow, and examples of classroom activities.
Entrepreneurial Mindset
The entrepreneurial mindset (EM) is a problem-solving approach that begins with curiosity about our changing world, connecting information from various resources to gain insight, and identifying unexpected opportunities to create value. This QRG includes actionable strategies for EM classroom activities, course learning objectives, and faculty mentorship.
Discussion Board Prompts (Active Learning Strategy)
Discussion Boards can be used to increase content comprehension, retention, and metacognitive skills in any type of course and provide students with social connection outside of the classroom setting. This QRG includes ideas for implementation and actionable strategies to create interesting discussion posts for your students.
Concept Maps
Concept maps are a way to get students to interact with content to make connections at a more sophisticated level. This QRG introduces readers to concept maps, distinguishes what they are and are not, provides practical implementation steps and shares benefits of using them in coursework.
Classroom Response Systems and Polling (Active Learning Strategy)
This QRG contains information about the use of Classroom Response Systems, like iClicker. The use of these tools will help improve student engagement as students are answering teacher-created and embedded questions throughout the lesson. Classroom Response Systems are especially useful in large courses, as well as to support the instructor in assessing learners, taking attendance, and lifting disadvantaged students to success.
Canvas Learning Management
The Canvas Learning Management system is a technology used by ASU for course communication. Creating an effective Canvas course shell can save administrative time, provide more insight on student performance, provide clear expectations and requirements for students, and provide timely quality feedback. This QRG includes methods to create and manage impactful Canvas course shells.
Active Learning: Overview and Introduction
Active Learning is a term used to describe instructional methods that increase student involvement and engagement in the learning process. This QRG includes ideas for implementation, common faculty concerns and mistakes, and guidance on how to incorporate active learning in your specific class.
Active Learning Online
Active Learning is a term used to describe instructional methods that increase student involvement and engagement in the learning process. This QRG includes ideas for implementation and guidance on how to incorporate active learning in your online class.