Gamification

Academic Innovators: Steven Ayer VR Accident Training

Under the leadership of Steven Ayer, Associate Professor of Sustainable Engineering and the Built Environment, a groundbreaking teaching innovation has come to life; where augmented and virtual reality meet engineering education to provide students with accessible, multidimensional, and cost-efficient learning experiences. Augmented & Virtual Reality Potential Speed and efficiency are coveted virtues in every field,…

Academic Innovators: Carla van de Sande’s Keep in School Shape (KiSS) Program

“Remember, we studied this before…?” Carla van de Sande, associate professor of mathematics education at ASU, had gotten used to receiving blank stares from her students in response to this question at the beginning of each new semester. van de Sande noticed that whenever her students returned from extended academic breaks, there was always a…

Academic Innovators: Dan Frank’s Imaginative Rusty’s Riddles

Daniel Frank,Teaching Assistant Professor at the Ira A. Fulton Schools of Engineering, has created a learning environment that cultivates imagination in his first year engineering courses. Frank teaches EGR 101 and EGR 102 at the Polytechnic campus, both Foundations of Engineering Design Project courses that are required across several engineering majors. Students learn in-person the foundational engineering concepts,…

Academic Innovators: Steve Millman’s Logic Tutor and Flipped Classes

Steve Millman is a Professor of Practice in the School of Electrical, Computer and Energy Engineering who innovated his Digital Design Fundamentals (CSE/EEE 120) and Python (EEE 419) courses. To give his students the opportunity to practice logic design problems and receive instantaneous feedback, Millman programmed his own software that randomly generates practice problems for his Digital Design course. He…

Academic Innovators: Alicia Baumann and Haolin Zhu Gamification

Alicia Baumann and Haolin Zhu, Senior Lecturers at the Ira A. Fulton Schools of Engineering, have implemented gamification elements into their engineering courses. Baumann and Zhu added challenges throughout the semester and in different media forms to engage their students’ own learning and motivate them to master course concepts. Completing challenges allowed students to earn tokens and…

Academic Innovators: Anoop Grewal FSE 100 AR Project

Anoop Grewal, an Associate Teaching Professor in the Fulton School at ASU, developed new ways to teach concepts in FSE100: Introduction to Engineering, a foundational course designed to introduce engineering principles and problem-solving methodologies for first-year students. Demonstrating his penchant for innovation, Grewal recently pioneered an initiative to integrate Augmented Reality (AR) technology into the…