Pedagogy/Theory

Universal Design for Learning

Universal Design for Learning (UDL) is a framework for course design that creates an equitable learning environment for students and instructors. By focusing on providing multiple means of engagement, representation, and action and expression, UDL will increase student success, engagement, and ownership of learning.

Scholarship of Teaching and Learning

The Scholarship of Teaching and Learning (SoTL) is a framework to support faculty in systematically investigating ways to improve teaching practices and students’ learning. SoTL shares findings and best practices with a broader community for review and dissemination.

Rubrics

Effective, robust rubrics can contribute enormously to instructional quality. Rubrics are not just scoring tools, but also provide insight into instructional quality. This QRG includes ideas for designing and implementing effective rubrics that align the assignments with the learning objectives of the course.

Metacognition

Metacognition is thinking about one’s thinking. Metacognitive activities can help engineering students navigate the engineering design process, identify and define problems, and evaluate the final solution. This QRG includes planning, monitoring, and assessing activities and assignment ideas to support the metacognitive process in your courses.

Mastery or Competency Learning

Mastery or Competency Learning is a technique that focuses on ensuring all students fully complete a learning objective before moving on to the next. It is best used in 1) topics that require strong foundations and build on prior content and 2) student groups with diverse academic backgrounds where some students may not have the background to begin on new learning objectives.

Flipped Learning

Flipped learning changes the way students engage by reversing the order of the traditional lecture and assignment components. Instructors provide learning materials ‘outside’ of class time, and then use the class time for hands-on activities. This QRG includes directions for planning, good practices to follow, and examples of classroom activities.

Fostering Growth Mindset

Growth mindset is a way of thinking that can promote student success and learning by changing how students think about the learning process and their individual motivations and strategies. This QRG includes ideas for implementation and actionable methods to incorporate a growth mindset in your classes.

Entrepreneurial Mindset

The entrepreneurial mindset (EM) is a problem-solving approach that begins with curiosity about our changing world, connecting information from various resources to gain insight, and identifying unexpected opportunities to create value. This QRG includes actionable strategies for EM classroom activities, course learning objectives, and faculty mentorship.

Bloom’s Taxonomy

Bloom’s Taxonomy is a fundamental educational framework from which instructors, students, and institutions can benefit by establishing clear and instructive learning objectives as well as developing higher order thinking skills through activities and assessments. When designing and/or revising a course, use this framework to evaluate objectives and activities to ensure an effective learning experience.

Backward Design

Backward design is an educational method that begins with defining learning goals and objectives, followed by assessments and designing instructional materials to support the learner’s journey. This QRG overviews how backward design benefits faculty and students with steps for implementation.