Academic Innovators

Academic innovators are individuals within the academic community who consistently strive to introduce novel ideas, methodologies, or practices to advance learning, research, and institutional development. They are often characterized by their creativity, forward-thinking approach, and willingness to challenge conventional norms in pursuit of positive change.

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 Keep in School Shape (KiSS)

 

Carla van de Sande

Associate Professor, School of Mathematical and Statistical Sciences

Carla van de Sande, associate professor of mathematics education at ASU, created a program to help students practice key math concepts over academic breaks. Keep In School Shape (KiSS) emails or texts students daily challenges so they can keep their skills sharp between calculus courses.

Gamification

Collaborative Learning

 Responsible Engineering

 

Helen Chavez

Assistant Teaching Professor, ENGR Academic & Student Affairs

Helen Chavez, an Assistant Teaching Professor, passes on her knowledge to engineers in their first year. Throughout the term, students delve deeply into the intricacies of responsible engineering through a hands-on, team-based 10-week-long project. The pursuit of inclusion and diversity is necessary, as visually impaired individuals experience the struggle of navigation in a world not inherently designed to accommodate them.

Ethical Engineering

Project-Based Learning

Inclusive Teaching Practices

Collaborative Learning

 Imaginative Rusty’s Riddles

 

Dan Frank

Assistant Teaching Professor, ENGR Academic & Student Affairs

Daniel Frank has created a learning environment that cultivates imagination in his first year engineering courses. Frank’s innovation had him taking a few clues from a popular television series and creating a fictional customer for his students to design for.g

Gamification

Project-Based Learning

Flipped Classrooms

 Augmented Reality Project

 

Anoop Grewal

Associate Teaching Professor

Anoop Grewal, an Associate Teaching Professor in the Fulton School at ASU, developed new ways to teach concepts in FSE100: Introduction to Engineering, a foundational course designed to introduce engineering principles and problem-solving methodologies for first-year students. Demonstrating his penchant for innovation, Grewal recently pioneered an initiative to integrate Augmented Reality (AR) technology into the FSE100 curriculum.

Gamification

Augmented and Extended Reality

Career Readiness

Project Based Learning

 AR VR Training

 

Steven Ayer

Asst Professor, SSEBE | Del E. Webb School of Construction

Under the leadership of Steven Ayer, Associate Professor of Sustainable Engineering and the Built Environment, a groundbreaking teaching innovation has come to life; where augmented and virtual reality meet engineering education to provide students with accessible, multidimensional, and cost-efficient learning experiences.

Gamification

Augmented and Extended Reality

Project-Based Learning

Course Design

 Gamification

 

Alicia Baumann

Associate Teaching Professor, ENGR Academic & Student Affairs

Alicia Baumann, Senior Lecturer at the Ira A. Fulton Schools of Engineering, has implemented gamification elements into her engineering courses.

Gamification

Course Design

Collaborative Learning

 Adaptive Version of CSE 110

 

Ryan Meuth

Associate Teaching Professor, School of Computing and Augmented Intelligence

Ryan Meuth is a Senior Lecturer under the School of Computing and Augmented Intelligence (SCAI) who has been creatively reimagining his approach to teaching and learning in the CSE 110, Principles of Programming course.

Adaptive Learning

Course Design

Collaborative Learning

 SparkyBot

 

Alexandra Mehlhase

Associate Teaching Professor, School of Computing and Augmented Intelligence

Alexandra Mehlhase is a Software Engineering faculty member who has created a Slackbot, called SparkyBot, that allows her and her teaching team to provide students with timely formative feedback.

Collaborative Learning

Peer-to-peer Interactions

 Logic Tutor

 

Steve Millman

Professor of Practice, School of Electrical, Computer and Energy Engineering

Steve Millman, a Professor of Practice in the School of Electrical, Computer and Energy Engineering, programmed his own software that randomly generates practice problems for his Digital Design course, called Logic Tutor.

Gamification

Assessments

 Online Laboratories

 

Ryan Milcarek

Assistant Professor, School for Engineering of Matter, Transport and Energy

To ensure that students in the online program could still derive substantive practical experiences, faculty members Ryan Milcarek and Josh Wilbur devised novel and forward-thinking virtual laboratories and simulations that not only maintained the foundational learning objectives, but also enhanced students’ ability to navigate uncertainties in data acquisition and analytical processes.

Adaptive Learning

Course Design

Online learning

 MATLAB, AI, and IoT

 

Haolin Zhu

Associate teaching professor in Academic and Student Affairs within the Ira A. Fulton Schools of Engineering

Chao Wang, an associate teaching professor in Academic and Student Affairs within the Ira A. Fulton Schools of Engineering, is transforming the way engineering students learn at ASU. As part of her Introduction to Engineering course, Wang is incorporating technologies such as Artificial Intelligence and Internet of Things into her curriculum, providing students with hands-on experience and real-world problem-solving skills.

Collaborative Learning

Career Readiness

Active Learning

Academic Innovators

Academic innovators are individuals within the academic community who consistently strive to introduce novel ideas, methodologies, or practices to advance learning, research, and institutional development. They are often characterized by their creativity, forward-thinking approach, and willingness to challenge conventional norms in pursuit of positive change.
Interactive Filter Application

Keep in School Shape (KISS)

Carla van de Sande

Associate Professor, School of Mathematical and Statistical Sciences


Carla van de Sande, associate professor of mathematics education at ASU, created a program to help students practice key math concepts over academic breaks. Keep In School Shape (KiSS) emails or texts students daily challenges so they can keep their skills sharp between calculus courses.

Instructional Innovation

Feedback Mechanisms

Imaginative Rusty’s Riddles

Dan Frank

Assistant Teaching Professor, ENGR Academic & Student Affairs


Daniel Frank has created a learning environment that cultivates imagination in his first year engineering courses. Frank’s innovation had him taking a few clues from a popular television series and creating a fictional customer for his students to design for.

Gamification

Instructional Innovation

Collaborative Learning

Logic Tutor

Steve Millman

Professor of Practice, School of Electrical, Computer and Energy Engineering


Steve Millman, a Professor of Practice in the School of Electrical, Computer and Energy Engineering, programmed his own software that randomly generates practice problems for his Digital Design course, called Logic Tutor.

Instructional Innovation

Feedback Mechanisms

Responsible Engineering

Helen Chavez

Assistant Teaching Professor, ENGR Academic & Student Affairs


Helen Chavez, an Assistant Teaching Professor, passes on her knowledge to engineers in their first year. Throughout the term, students delve deeply into the intricacies of responsible engineering through a hands-on, team-based 10-week-long project. The pursuit of inclusion and diversity is necessary, as visually impaired individuals experience the struggle of navigation in a world not inherently designed to accommodate them.

Ethical Engineering

Instructional Innovation

Course Design

Inclusivity Practices

Augmented Reality Project

Anoop Grewal

Associate Teaching Professor


Anoop Grewal, an Associate Teaching Professor in the Fulton School at ASU, developed new ways to teach concepts in FSE100: Introduction to Engineering, a foundational course designed to introduce engineering principles and problem-solving methodologies for first-year students. Demonstrating his penchant for innovation, Grewal recently pioneered an initiative to integrate Augmented Reality (AR) technology into the FSE100 curriculum.

Extended Reality

Project-Based Learning

AR VR Training

Steven Ayer

Asst Professor, SSEBE | Del E. Webb School of Construction


Under the leadership of Steven Ayer, Associate Professor of Sustainable Engineering and the Built Environment, a groundbreaking teaching innovation has come to life; where augmented and virtual reality meet engineering education to provide students with accessible, multidimensional, and cost-efficient learning experiences

Gamification

Extended Reality

Interactivity

Gamification

Alicia Bauman

Associate Teaching Professor, ENGR Academic & Student Affairs


Alicia Baumann, Senior Lecturer at the Ira A. Fulton Schools of Engineering, has implemented gamification elements into her engineering courses.

Gamification

Instructional Innovation

Adaptive Version of CSE 110

Ryan Meuth

Associate Teaching Professor, School of Computing and Augmented Intelligence


Ryan Meuth is a Senior Lecturer under the School of Computing and Augmented Intelligence (SCAI) who has been creatively reimagining his approach to teaching and learning in the CSE 110, Principles of Programming course.

Adaptive Learning

Instructional Innovation

SparkyBot

Alexandra Mehlhase

Associate Teaching Professor, School of Computing and Augmented Intelligence


Alexandra Mehlhase is a Software Engineering faculty member who has created a Slackbot, called SparkyBot, that allows her and her teaching team to provide students with timely formative feedback.

Instructional Innovation

Student Interaction

Online Laboratories

Ryan Milcarek

Assistant Professor, School for Engineering of Matter, Transport and Energy


To ensure that students in the online program could still derive substantive practical experiences, faculty members Ryan Milcarek and Josh Wilbur devised novel and forward-thinking virtual laboratories and simulations that not only maintained the foundational learning objectives, but also enhanced students’ ability to navigate uncertainties in data acquisition and analytical processes.

Adaptive Learning

Course Design

Dynamic Courses

MATLAB, AI, and IoT

Chao Wang

Associate teaching professor in Academic and Student Affairs within the Ira A. Fulton Schools of Engineering


Chao Wang, an associate teaching professor in Academic and Student Affairs within the Ira A. Fulton Schools of Engineering, is transforming the way engineering students learn at ASU. As part of her Introduction to Engineering course, Wang is incorporating technologies such as Artificial Intelligence and Internet of Things into her curriculum, providing students with hands-on experience and real-world problem-solving skills

Instructional Innovation

Project-Based Learning

Course Design